You’ll encounter the adult Ghost Leviathans soon enough, and these deepsea specters are a force of nature indeed. If the juveniles gave you the impression that Ghost Leviathans were pushovers, you’re about to have a rude awakening. Sustained attacks from the Reaper will destroy both of these vehicles, so you’ll need to quickly decide whether to fight or flee. A Prawn Suit and Cyclops are able to take a lot more punishment, but you’ll still want to deal with the threat quickly. They can also seriously damage the Seamoth, with each bite taking off roughly 50% of its durability. Without any upgraded defenses, Reapers can deal 80 damage to the player, with an insta-kill animation if you are at 80 health or below. Reapers can be a terrifying sight and sound to behold, and they’ve got a severe bite to back up that bark. Relocated Reapers should return home soon after abandoning a chase, however. Reapers can also drift in and out of biomes if given a reason to, such as spotting a nearby diver. Reapers are most densely populated in the Aurora’s Crash Zone, the Dunes, and the Mountains, though there are also a couple in the Bulb Zone. In addition to the ones near the Aurora, there are a total of 25 Reapers in Subnautica. Just remember, if you can hear them, they can see you. One lurks near the ship’s stern and one near the bow, and you’ll probably be well-acquainted with both before long. The first Reapers you’re likely to see, or more accurately hear, are the ones patrolling the murky waters near the Aurora. These sea scourges lurk all over the Crater, being present in a good portion of Subnautica’s biomes. The Reaper needs no introduction, likely being the first aggressive Leviathan you will encounter. TL DR - You "deal" with Leviathans by avoiding them as much as possible and running the fuck away if they look at you.With the passive Leviathans out of the way, it’s on to the main attractions. *Quick side note about Silent Running mode: it actively drains your battery reserve even when you aren't moving, so DO NOT have it switched on non-stop. That being said though, remember your priority is to RUN RUN RUN so if you feel you need to push it nonstop then do so - you can deal with the fires and other damages once you're safe. Speaking of fires - running the ship in Flank for too long (20-30 seconds) overexerts the engine and can cause it to catch fire, so if possible only gun the throttle for 10-15 second bursts then give it a second or two to cool down when you're running in Flank. Do NOT try to fix things up when you're still in the middle of running - the only exception being to quickly flip on the automatic fire suppression if you happen to have it installed. Once you're safe (meaning sonar is clear and you have no reason to believe you're being chased any more) then do a damage assessment - put out any fires and repair any hull breaches you have. That might distract it for a little bit but it's not a permanent solution, you still need to RUN. If you're having trouble getting away then consider launching a creature decoy (btw, always have a creature decoy sitting ready in the tube just in case). There's nothing you can really do to kill or hurt it, just do your best to escape. If the Leviathan sees you anyway (meaning, if the sonar blip turns red and/or you're being actively attacked) then RUN. If you see any threats (yellow blips) on your sonar display then seriously consider rigging for silent running*. When you're in a high-risk area try to act stealthily - if you're in your Cyclops then reduce your throttle to slow and try to stay low to the ground or hug any nearby rockfaces. The Leviathans aren't 100% random: they spawn in specific biomes and they're only supposed to patrol a set area. Seriously, that's the intended response you're supposed to have to Leviathans - try to avoid detection if possible but if they DO see you then get away as fast as you can.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |